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Seedbearer Recall Title Screens UI | IGCC (2025)

Title screen UI I composited for a game in a group-based challenge competition in 2025 - the International Game Concept Challenge. I rigged our main character, the "Seedbearer", and animated its in-game movements (Walking animation, Idle animation) on Autodesk Maya. I also composited the title screens, built the scene + lighting and VFX using Unreal Engine 5 and Adobe Premiere Pro.

Title Screen (Day)

Seedbearer full character rig

Seedbearer full character rig

Seedbearer animation (Walking, looped in game)

Seedbearer animation (Idle)